Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Wednesdays
91 Episodes
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Don’t Stop Making Art! (Feat. Joshua A.C. Newman)
Published: 9/04/2025 -
It’s My Playtest and I’ll Cry If I Want To
Published: 26/03/2025 -
Pacing
Published: 12/03/2025 -
Insights and Secrets
Published: 26/02/2025 -
Rewards and Prizes
Published: 12/02/2025 -
The Art of Perfect Art
Published: 29/01/2025 -
What Makes a Good Playtest?
Published: 15/01/2025 -
When Mechanics Don't Match
Published: 25/12/2024 -
Going Places! (or, Navigation Mechanics in Games)
Published: 11/12/2024 -
A Moment of Rest
Published: 27/11/2024 -
Finding Community Again
Published: 13/11/2024 -
Levels of Doneness
Published: 29/10/2024 -
Judging a Book by Its Cover
Published: 16/10/2024 -
The Ideas You'll Be Buried With
Published: 2/10/2024 -
Designing a Spooky Game (Part 4): Finally, the Playtest
Published: 18/09/2024 -
The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)
Published: 4/09/2024 -
Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride
Published: 21/08/2024 -
Designing a Spooky Game (Part 2): The Setting
Published: 7/08/2024 -
Designing a Spooky Game (Part 1): The Brainstorm
Published: 25/07/2024 -
The Founder Olympics
Published: 27/06/2024
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.