96 Episodes

  1. The Game Takes Shape

    Published: 18/06/2025
  2. The Rules Tell a Story

    Published: 4/06/2025
  3. Epilogues in Games

    Published: 21/05/2025
  4. Balancing the Pendulum

    Published: 7/05/2025
  5. Now You're the Bad Guy

    Published: 23/04/2025
  6. Don’t Stop Making Art! (Feat. Joshua A.C. Newman)

    Published: 9/04/2025
  7. It’s My Playtest and I’ll Cry If I Want To

    Published: 26/03/2025
  8. Pacing

    Published: 12/03/2025
  9. Insights and Secrets

    Published: 26/02/2025
  10. Rewards and Prizes

    Published: 12/02/2025
  11. The Art of Perfect Art

    Published: 29/01/2025
  12. What Makes a Good Playtest?

    Published: 15/01/2025
  13. When Mechanics Don't Match

    Published: 25/12/2024
  14. Going Places! (or, Navigation Mechanics in Games)

    Published: 11/12/2024
  15. A Moment of Rest

    Published: 27/11/2024
  16. Finding Community Again

    Published: 13/11/2024
  17. Levels of Doneness

    Published: 29/10/2024
  18. Judging a Book by Its Cover

    Published: 16/10/2024
  19. The Ideas You'll Be Buried With

    Published: 2/10/2024
  20. Designing a Spooky Game (Part 4): Finally, the Playtest

    Published: 18/09/2024

1 / 5

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Visit the podcast's native language site