Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Wednesdays
91 Episodes
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Our Best Design Doc Ideas
Published: 3/06/2024 -
The Taste Talent Gap
Published: 3/05/2024 -
Adapting a Text
Published: 11/04/2024 -
Working around a Job
Published: 20/03/2024 -
Obsessions
Published: 21/02/2024 -
Better Never Than Late?
Published: 11/01/2024 -
Designing Alone, but Not Lonely
Published: 18/12/2023 -
Design Session: What Makes a Good Solo RPG?
Published: 15/11/2023 -
Will We Ever Finish Questlandia 2?
Published: 24/10/2023 -
The Liminal Spaces of Six Flags
Published: 26/09/2023 -
"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)
Published: 24/08/2023 -
Old Sturbridge Village
Published: 28/07/2023 -
Founder Energy
Published: 5/07/2023 -
Fish People
Published: 6/06/2023 -
Focusing on Focus
Published: 10/05/2023 -
We're Writing a Novel
Published: 28/03/2023 -
Packed With Care (Part 2)
Published: 16/02/2023 -
Packed With Care (Part 1)
Published: 13/01/2023 -
Actually selling our games
Published: 23/12/2022 -
What to do when you're sick of your game
Published: 10/11/2022
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.