91 Episodes

  1. Our Best Design Doc Ideas

    Published: 3/06/2024
  2. The Taste Talent Gap

    Published: 3/05/2024
  3. Adapting a Text

    Published: 11/04/2024
  4. Working around a Job

    Published: 20/03/2024
  5. Obsessions

    Published: 21/02/2024
  6. Better Never Than Late?

    Published: 11/01/2024
  7. Designing Alone, but Not Lonely

    Published: 18/12/2023
  8. Design Session: What Makes a Good Solo RPG?

    Published: 15/11/2023
  9. Will We Ever Finish Questlandia 2?

    Published: 24/10/2023
  10. The Liminal Spaces of Six Flags

    Published: 26/09/2023
  11. "People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)

    Published: 24/08/2023
  12. Old Sturbridge Village

    Published: 28/07/2023
  13. Founder Energy

    Published: 5/07/2023
  14. Fish People

    Published: 6/06/2023
  15. Focusing on Focus

    Published: 10/05/2023
  16. We're Writing a Novel

    Published: 28/03/2023
  17. Packed With Care (Part 2)

    Published: 16/02/2023
  18. Packed With Care (Part 1)

    Published: 13/01/2023
  19. Actually selling our games

    Published: 23/12/2022
  20. What to do when you're sick of your game

    Published: 10/11/2022

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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