96 Episodes

  1. The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)

    Published: 4/09/2024
  2. Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride

    Published: 21/08/2024
  3. Designing a Spooky Game (Part 2): The Setting

    Published: 7/08/2024
  4. Designing a Spooky Game (Part 1): The Brainstorm

    Published: 25/07/2024
  5. The Founder Olympics

    Published: 27/06/2024
  6. Our Best Design Doc Ideas

    Published: 3/06/2024
  7. The Taste Talent Gap

    Published: 3/05/2024
  8. Adapting a Text

    Published: 11/04/2024
  9. Working around a Job

    Published: 20/03/2024
  10. Obsessions

    Published: 21/02/2024
  11. Better Never Than Late?

    Published: 11/01/2024
  12. Designing Alone, but Not Lonely

    Published: 18/12/2023
  13. Design Session: What Makes a Good Solo RPG?

    Published: 15/11/2023
  14. Will We Ever Finish Questlandia 2?

    Published: 24/10/2023
  15. The Liminal Spaces of Six Flags

    Published: 26/09/2023
  16. "People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)

    Published: 24/08/2023
  17. Old Sturbridge Village

    Published: 28/07/2023
  18. Founder Energy

    Published: 5/07/2023
  19. Fish People

    Published: 6/06/2023
  20. Focusing on Focus

    Published: 10/05/2023

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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