RPG Design Panelcast
A podcast by Jason Pitre
389 Episodes
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Episode 48 – The Writer’s Workshop
Published: 28/02/2015 -
Episode 47 – Playtesting Brutally
Published: 14/02/2015 -
Episode 46 – Least System Necessary
Published: 7/02/2015 -
Episode 45 – Icons and Anchors
Published: 31/01/2015 -
Episode 44 – Succeeding at Conventions and Trade Shows
Published: 24/01/2015 -
Episode 43 – Book Design First Principles
Published: 17/01/2015 -
Episode 42 – Adventure Design as Technology
Published: 10/01/2015 -
Episode 41 – Designing RPGs for Kids
Published: 27/12/2014 -
Episode 40 – Hacking Apocalypse World
Published: 14/12/2014 -
Episode 39 – Dungeons and Dragons Fifth Edition Analysis
Published: 7/12/2014 -
Episode 38 – Accessibility Issues for Game Designers
Published: 29/11/2014 -
Episode 37 – Roleplaying Scenario Design
Published: 22/11/2014 -
Episode 36 – My Game Will Cost What?
Published: 17/11/2014 -
Episode 35 – Dangerous Mechanics
Published: 31/08/2014 -
Episode 34 – Gaming as the Other: Race in Our Industry
Published: 10/08/2014 -
Episode 33 – How to Work with Editors
Published: 19/04/2014 -
Episode 32 – How to be a Good Playtester for Others
Published: 6/04/2014 -
Episode 31 – The Care and Feeding of Freelancers
Published: 25/03/2014 -
Episode 30 – Reaching Retailers
Published: 16/02/2014 -
Episode 29 – Legalese and Intellectual Property
Published: 8/02/2014
The best recorded panels and seminars about analog game design and publishing
