Role Playing Public Radio
A podcast by Ross Payton
Categories:
416 Episodes
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What is a Mega Game at PAX South 2020
Published: 22/01/2020 -
RPPR Episode 173: Alien RPG Breakdown
Published: 18/12/2019 -
RPPR Episode 172: How to Run a Game for the First Time
Published: 12/11/2019 -
RPPR Episode 171: The SCP Foundation
Published: 22/10/2019 -
Game Designer Workshop Episode 21: Red Markets Supplements
Published: 9/10/2019 -
RPPR Episode 170: Inhuman Resources – Control and Bureaucracies in Games
Published: 25/09/2019 -
Game Design Workshop Panel at Gen Con 2019
Published: 10/09/2019 -
RPPR Episode 169 Part 2: Gen Con 2019 Wrap Up
Published: 26/08/2019 -
RPPR Episode 169 Part 1: Gen Con 2019 Wrap Up
Published: 19/08/2019 -
RPPR Live at Gen Con 2019
Published: 9/08/2019 -
RPPR Episode 168: Nagalisitu campaign Post-Mortem
Published: 12/07/2019 -
RPPR Episode 167: Origins 2019 Wrap Up and Shadowrun 6th Edition Beginner Box Review
Published: 25/06/2019 -
Game Designer Workshop Episode 20: Doctor, Witch Doctor and Outlining
Published: 14/05/2019 -
RPPR Episode 166: Cool Villain Ideas
Published: 15/04/2019 -
RPPR Episode 165: The Importance of Gear in RPGs
Published: 18/03/2019 -
RPPR Episode 164: Railroading Off the Cliff
Published: 23/02/2019 -
RPPR Episode 163: Scum and Villainy and PAX South 2019
Published: 1/02/2019 -
Patreon Preview Episode 2: Bandersnatch and D&D Wrestling
Published: 29/01/2019 -
Designing Tabletop Games Through Failure Panel at PAX South 2019
Published: 22/01/2019 -
RPPR Episode 162: 2018 Year in Review
Published: 22/12/2018
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.