Designer Notes
A podcast by Idle Thumbs
Categories:
84 Episodes
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Designer Notes 24: Sid Meier - Part 2
Published: 23/11/2016 -
Designer Notes 23: Sid Meier - Part 1
Published: 25/10/2016 -
Designer Notes 22: Amy Hennig - Part 2
Published: 4/10/2016 -
Designer Notes 21: Amy Hennig - Part 1
Published: 20/09/2016 -
Designer Notes 20: Liz Ryerson
Published: 4/08/2016 -
Designer Notes 19: Louis Castle
Published: 15/06/2016 -
Designer Notes 18: Offworld Trading Company
Published: 6/05/2016 -
Designer Notes 17: Ananda Gupta
Published: 1/04/2016 -
Designer Notes 16: Tyriq Plummer
Published: 15/02/2016 -
Designer Notes 15: Nels Anderson
Published: 19/01/2016 -
Designer Notes 14: Mark Herman
Published: 21/12/2015 -
Designer Notes 13: Jamie Cheng
Published: 13/11/2015 -
Designer Notes 12: Davey Wreden
Published: 15/10/2015 -
Designer Notes 11: Chris Avellone
Published: 9/09/2015 -
Designer Notes 10: Nina Freeman
Published: 5/08/2015 -
Designer Notes 9: Bruce Shelley
Published: 26/06/2015 -
Designer Notes 8: Daniel Benmergui
Published: 8/06/2015 -
Designer Notes 7: Brad Muir
Published: 4/05/2015 -
Designer Notes 6: Chelsea Howe
Published: 20/04/2015 -
Designer Notes 5: Daniel Cook
Published: 9/03/2015
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.