Designer Notes
A podcast by Idle Thumbs
Categories:
84 Episodes
-
Designer Notes 44: Clint Hocking - Part 2
Published: 31/12/2018 -
Designer Notes 43: Clint Hocking - Part 1
Published: 24/11/2018 -
Designer Notes 42: David Sirlin - Part 2
Published: 6/10/2018 -
Designer Notes 41: David Sirlin - Part 1
Published: 8/08/2018 -
Designer Notes 40: Brian Reynolds - Part 3
Published: 22/06/2018 -
Designer Notes 39: Brian Reynolds - Part 2
Published: 16/05/2018 -
Designer Notes 38: Brian Reynolds - Part 1
Published: 24/04/2018 -
Designer Notes 37: Chris Hecker - Part 2
Published: 12/03/2018 -
Designer Notes 36: Chris Hecker - Part 1
Published: 21/02/2018 -
Designer Notes 35: Manveer Heir
Published: 17/01/2018 -
Designer Notes 34: Tyler Sigman - Part 2
Published: 7/12/2017 -
Designer Notes 33: Tyler Sigman - Part 1
Published: 13/11/2017 -
Designer Notes 32: Asher Vollmer
Published: 5/10/2017 -
Designer Notes 31: Margaret Robertson
Published: 1/09/2017 -
Designer Notes 30: Steve Gaynor - Part 2
Published: 11/08/2017 -
Designer Notes 29: Steve Gaynor - Part 1
Published: 21/07/2017 -
Designer Notes 28: George Fan
Published: 16/06/2017 -
Designer Notes 27: Lucas Pope
Published: 21/05/2017 -
Designer Notes 26: Sid Meier - Part 4
Published: 6/05/2017 -
Designer Notes 25: Sid Meier - Part 3
Published: 23/02/2017
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.