Designer Notes

A podcast by Idle Thumbs

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84 Episodes

  1. Designer Notes 44: Clint Hocking - Part 2

    Published: 31/12/2018
  2. Designer Notes 43: Clint Hocking - Part 1

    Published: 24/11/2018
  3. Designer Notes 42: David Sirlin - Part 2

    Published: 6/10/2018
  4. Designer Notes 41: David Sirlin - Part 1

    Published: 8/08/2018
  5. Designer Notes 40: Brian Reynolds - Part 3

    Published: 22/06/2018
  6. Designer Notes 39: Brian Reynolds - Part 2

    Published: 16/05/2018
  7. Designer Notes 38: Brian Reynolds - Part 1

    Published: 24/04/2018
  8. Designer Notes 37: Chris Hecker - Part 2

    Published: 12/03/2018
  9. Designer Notes 36: Chris Hecker - Part 1

    Published: 21/02/2018
  10. Designer Notes 35: Manveer Heir

    Published: 17/01/2018
  11. Designer Notes 34: Tyler Sigman - Part 2

    Published: 7/12/2017
  12. Designer Notes 33: Tyler Sigman - Part 1

    Published: 13/11/2017
  13. Designer Notes 32: Asher Vollmer

    Published: 5/10/2017
  14. Designer Notes 31: Margaret Robertson

    Published: 1/09/2017
  15. Designer Notes 30: Steve Gaynor - Part 2

    Published: 11/08/2017
  16. Designer Notes 29: Steve Gaynor - Part 1

    Published: 21/07/2017
  17. Designer Notes 28: George Fan

    Published: 16/06/2017
  18. Designer Notes 27: Lucas Pope

    Published: 21/05/2017
  19. Designer Notes 26: Sid Meier - Part 4

    Published: 6/05/2017
  20. Designer Notes 25: Sid Meier - Part 3

    Published: 23/02/2017

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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