The Panic Mode Podcast
A podcast by Panic Mode - Sundays
64 Episodes
-  24 - Empathy in GamesPublished: 23/06/2019
-  23 - Accessibility in Video GamesPublished: 9/06/2019
-  22 - The Souls GenrePublished: 26/05/2019
-  21 - Historical Accuracy in Video GamesPublished: 12/05/2019
-  20 - Operant Conditioning in Video GamesPublished: 28/04/2019
-  19 - Story in Video GamesPublished: 14/04/2019
-  18 - Narrative Design in Board GamesPublished: 31/03/2019
-  17 - Analysis ParalysisPublished: 17/03/2019
-  16 - Applied Card Game Design TheoryPublished: 3/03/2019
-  15 - Implicit Communication in Game DesignPublished: 17/02/2019
-  14 - Social Deduction in Game DesignPublished: 3/02/2019
-  13 - Board Game vs. Video Game DesignPublished: 20/01/2019
-  12 - Toxicity in Video Game CulturePublished: 6/01/2019
-  11 - Violence in Game DesignPublished: 23/12/2018
-  10 - Games Journalism with Patrick Hickey Jr.Published: 9/12/2018
-  9 - Monetization in Video GamesPublished: 25/11/2018
-  8 - Designing Tutorials in Video GamesPublished: 11/11/2018
-  7 - Complexity & Depth in Game DesignPublished: 28/10/2018
-  6 - Applied Game Design TheoryPublished: 14/10/2018
-  5 - Positive & Negative Feedback in Game DesignPublished: 30/09/2018
An insiders’ take on games and game design.