389 Episodes

  1. Episode 127 - Giving and Receiving Feedback

    Published: 11/11/2017
  2. Episode 126 - Ground Truth

    Published: 8/11/2017
  3. Episode 125 - The Iceberg Method

    Published: 28/10/2017
  4. Episode 124 - The CMU Playtesting Study

    Published: 21/10/2017
  5. Episode 123 - Designing for Retail

    Published: 15/10/2017
  6. Episode 122 - Kickstarter 2016

    Published: 10/10/2017
  7. Episode 121 – Historical Larp Design

    Published: 17/09/2017
  8. Episode 120 – Game Master Mechanics

    Published: 3/09/2017
  9. Episode 119 – Powered by the Apocalypse

    Published: 15/07/2017
  10. Episode 118 – Breaking into Board Games

    Published: 8/07/2017
  11. Episode 117 – What’s up in Tabletop Games?

    Published: 2/07/2017
  12. Episode 116 – Creating Horror in Games

    Published: 24/06/2017
  13. Episode 115 – Sex in Games

    Published: 17/06/2017
  14. Episode 114 – GM Troubleshooting

    Published: 4/06/2017
  15. Episode 113 – Art in Games

    Published: 14/05/2017
  16. Episode 112 – Getting Kids into Games

    Published: 6/05/2017
  17. Episode 111 – Being a Great Player

    Published: 29/04/2017
  18. Episode 110 – Converting Between Systems

    Published: 23/04/2017
  19. Epsiode 109 – Designing Intersectionally

    Published: 2/04/2017
  20. Episode 108 – Affordable Art

    Published: 19/03/2017

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The best recorded panels and seminars about analog game design and publishing

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