RPG Design Panelcast
A podcast by Jason Pitre
389 Episodes
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Episode 127 - Giving and Receiving Feedback
Published: 11/11/2017 -
Episode 126 - Ground Truth
Published: 8/11/2017 -
Episode 125 - The Iceberg Method
Published: 28/10/2017 -
Episode 124 - The CMU Playtesting Study
Published: 21/10/2017 -
Episode 123 - Designing for Retail
Published: 15/10/2017 -
Episode 122 - Kickstarter 2016
Published: 10/10/2017 -
Episode 121 – Historical Larp Design
Published: 17/09/2017 -
Episode 120 – Game Master Mechanics
Published: 3/09/2017 -
Episode 119 – Powered by the Apocalypse
Published: 15/07/2017 -
Episode 118 – Breaking into Board Games
Published: 8/07/2017 -
Episode 117 – What’s up in Tabletop Games?
Published: 2/07/2017 -
Episode 116 – Creating Horror in Games
Published: 24/06/2017 -
Episode 115 – Sex in Games
Published: 17/06/2017 -
Episode 114 – GM Troubleshooting
Published: 4/06/2017 -
Episode 113 – Art in Games
Published: 14/05/2017 -
Episode 112 – Getting Kids into Games
Published: 6/05/2017 -
Episode 111 – Being a Great Player
Published: 29/04/2017 -
Episode 110 – Converting Between Systems
Published: 23/04/2017 -
Epsiode 109 – Designing Intersectionally
Published: 2/04/2017 -
Episode 108 – Affordable Art
Published: 19/03/2017
The best recorded panels and seminars about analog game design and publishing
