"Maximum Whooo!" Learning to Use Tools; Co-Op Games

Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays

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As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang!Steamworks Virtual Conference: Steam Deck - SteamSteam Deck launch delayed by two months - Jay Peters, The VergeIndie handheld Playdate delayed to 2022 - Michael McWhertor, PolygonHow Long to Beat: Metroid Dread - HowLongToBeat14:05Learning to Use ToolsArticulate Storyline 360, an e-learning development toolGodot, an open-source 2D & 3D game engineGodot: Getting Started >> Step by stepJuan Linietsky, Ariel Manzur and the Godot communityGodotTuckman's stages of group developmentWikipediaCoDecks: Playful PlanningSonder (a story)Ludum DareProactive and Retroactive Interference (re: learning interference)Dr. Saul McLeodSimply Psychology53:10.0Co-Op GamesOvercooked Co-Op Review: Five-star co-op gamingJason LoveCo-OptimusThere’s a Difference Between Cooperation and CollaborationRon AshkenasHarvard Business Review

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