"Killed the flightmaster, killed the griffin..." Maintaining an Open-Source Project; Should we design for Killers?

Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays

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In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table.Summer Games Done Quick 2022 - YouTubeStephen and Charles walking across SGDQ on camera - YouTubeDall-E 2 - OpenAIHere's a collection of images that Ellen has generated using Dall-E 2!DALL·E 2 Preview - Risks and Limitations - OpenAI0:21:25Maintaining an Open-Source ProjectGit SubmodulesgitLDocSteve DonovanGitHubMarkdown GuideMark ConeThe Markdown GuideTyporaTypora0:49:50Should we design for Killers?Bartle’s Player Types for Gamification comes up in this previous episode."Mindworm husbandry."Bartle’s Player Types for GamificationJanaki Mythily Kumar, Mario Herger and Rikke Friis DamInteraction Design FoundationBartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything)Kyatrictuts+MUDWikipedia

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