Accessibility (with Dave McKee)
Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays
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We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.AccessibilityAccessibilityGame DesignControl Accessibility Report - "Vivek Gohil, Ben Kendall", Family Gaming DatabaseInclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A… - Accessibility.comVisual impairment accessibility musts:High ContrastUser-set color schemesBig Icons! (more important even than large text, which is also important)Leverage Haptics (HD Rumble) paired with visual cuesToning the music down (Dave recommends, regretfully)Accessibility options should come up at a game’s first-launchThe next Forza will help blind players race by listening to ‘beeps and boops’ - Tom Warren, The VergeRay Tracer - WayverbHow Next-Gen Audio Improvements in Snowdrop Could Mean Real-Time ‘Ray-Tracing A… - Youssef Maguid, UbisoftTekken 8 Accessibility Features Are Causing Controversy - Trumann Tu, GameRantThe Importance of Audio Described Cutscenes - Dom Parker, LinkedInSelf-Voicing - Ren'PyAdditional Resources not talked about on the showXbox Accessibility Guidelines V3.2 - MIcrosoftCan I Play That? - Can I Play That?XR Access - XR AccessDave McKeeGuestAn electronic and orchestral music producer and sound designer going by the name ViRiX.External linkLinktree