"A way to farm notions." Prototyping; Design Pillars

Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Thursdays

Categories:

This week, Mark hires quack calendar scientists, Ellen proposes a glossary, and everyone contradicts Stephen... including Stephen.The next "Twin Cities Playtest" is August 19th on Twitch!ParsecActionable Gamification: Beyond Points, Badges, and Leaderboards - Yu-kai Chou0:13:50PrototypingMark cited a "Nice Games Jam" episode as a good example of a paper prototype for a digitial game:Blob BallD.I.C.E. Summit 2002Mark CernyYouTubeBLARP! on SteamIsaac CohenAdobe XD0:49:22Design Pillars

Visit the podcast's native language site