Bennett Foddy, Game Designer, Getting Over It

Design Notes - A podcast by Liam Spradlin - Tuesdays

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In this episode, Liam speaks with game designer, professor, and philosopher Bennett Foddy about  using frustration as a design pattern, positioning games at the intersection of art and software, and who he had in mind when creating Getting Over It. Show notes 👉 https://design.google/podcasts

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